While the games for Tonic Tutor are integrated into the site, the work that's gone into them has been substantial enough that it's worth going into them in a bit more detail. Originally all of the games were done using Flash which made a lot of sense at the time I started working on them in 2009. It was the only way to create games or "Rich Media Content" (as it was dubbed back then), and it wasn't apparent at the time how things would evolve away from Flash. It was still a really big deal back then, I remember going to a convention in Toronto with Algonquin in 2009 that was solely focused on Flash and all of the cool things you could do with it, just to remind you how central it was to the internet at that time. The great thing about Flash was that it worked consistently across all of the browsers at the time (which didn't always play nicely back then... yes that means you Internet Explorer 6). In 2013 it became apparent that Flash was in decline and it wasn't going to be viable long term, but at the time sound wasn't working that well in all of the browsers. HTML5 Canvas (and the frameworks available at the time) didn't seem fully mature, and after my experience with Flash, I didn't want to use a framework that fizzled out leaving me to rewrite all of the games a third time.